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Post by gregss on Nov 15, 2022 15:45:02 GMT -5
Marvin, Do you have any tips for getting the body height set up correctly when you convert a car? Every time I do a conversion from GTR2 or GTL, I end up with a car body on the ground...
Thanks, GregSS
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Post by marcozera on Jan 15, 2023 10:38:17 GMT -5
hi tell me someone will hear from marvin he is unreachable
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weber
New Member
Posts: 2
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Post by weber on Jan 17, 2023 15:46:13 GMT -5
Marvin, Do you have any tips for getting the body height set up correctly when you convert a car? Every time I do a conversion from GTR2 or GTL, I end up with a car body on the ground... Thanks, GregSS Open the .hdv-file with text editor and search for the line "GraphicalOffset=(0.0, 0.00, 0.0)". Increase the middle value, e.g. "GraphicalOffset=(0.0, 0.11, 0.0)" until you find the correct ride height. This will only apply on track (not in showroom) and will not affect physics.
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Post by caribstu on Nov 10, 2024 16:49:38 GMT -5
Hi Marvin I've read your posts about genstrings and I think you might be the man to help me solve my problem. I've been working on a 50 car mod with 20 tracks and I've been trying to figure out how to write a genstring for each car to instruct the game to select unique driver race suits and pit crew overalls. I'm sure it can be done as i've seen various cars with team livery pit crews. I just know how to write it. I've looked at a lot of car genstrings but cannot see any specific text line that would instruct such a thing. The team livery race suits, matching pit crew overalls, and helmets for each team are already created as dds, all 50 cars are done, and 20 tracks built. (15 of which i've already released via Trackaholics and Race Department) I'd really like to create this final piece to release the mod. and i've got two other mods in the pipeline that i'd make the same application for once i know how to do it. Any help would be really appreciated. Thanks
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